I Have a Board Game Idea – Now What? Part 40: The Importance of Failing Faster
In this week’s blog post, Raymond looks at the idea of failing faster, and why it is important for designer to do just that.
In this week’s blog post, Raymond looks at the idea of failing faster, and why it is important for designer to do just that.
As a result of preparing for a presentation on game design in the classroom at a teacher’s PD day, Raymond discusses 5 reasons designers design board games.
Fresh from his trip to ProtoTo over this past weekend, Raymond shares 5 reasons designers should play test other designer’s games.