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I Have a Board Game Idea – Now What? Part 46: 4 Tools for Streaming on a Budget

By Raymond Northcott | December 7, 2018 | 0

After spending the last few days working on configuring his Twitch stream setup, Raymond shares 4 invaluable tools for streaming on a budget.

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I Have A Board Game Idea – Now What? Part 45: 4 Sources of Inspiration for Game Designers

By Raymond Northcott | November 30, 2018 | 0

Inspired by a blog post on using real-life mechanics in board games, Raymond shares in this week’s post 4 sources of inspiration for game designers.

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I Have a Board Game Idea – Now What? Part 44: Lore – Necessity or Complete Waste of Time?

By Raymond Northcott | November 23, 2018 | 0

In this week’s blog post, Raymond tries to answer the question of whether or not time spent on developing lore and back story for a board game is worth the time investment.

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I Have a Board Game Idea – Now What? Part 43: 5 Things I Wish I’d Known When I Began Designing The Hackers Guild

By Raymond Northcott | November 16, 2018 | 0

Feeling nostalgic and reflecting over the last 3 years of designing The Hackers Guild, Raymond share 5 things he wished he knew when he started designing The Hackers Guild.

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I Have a Board Game Idea – Now What? Part 42: 5 Strategies to Making Your Board Game More Accessible

By Raymond Northcott | November 9, 2018 | 0

In this week’s blog post, Raymond looks at 5 strategies for creating a more accessible board game.

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I Have a Board Game Idea – Now What? Part 41: 5 Strategies for Building Your Crowd

By Raymond Northcott | November 2, 2018 | 0

For this weeks article, Raymond looks at 5 strategies for building your crowd prior to launching your Kickstarter campaign.

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I Have a Board Game Idea – Now What? Part 40: The Importance of Failing Faster

By Raymond Northcott | October 26, 2018 | 0

In this week’s blog post, Raymond looks at the idea of failing faster, and why it is important for designer to do just that.

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I Have A Board Game Idea – Now What? Part 39: 5 Reasons Designers Design Board Games

By Raymond Northcott | October 19, 2018 | 0

As a result of preparing for a presentation on game design in the classroom at a teacher’s PD day, Raymond discusses 5 reasons designers design board games.

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I Have a Board Game Idea – Now What? Part 38: 5 Reasons Designers Should Play Test Other Designer’s Games

By Raymond Northcott | October 5, 2018 | 0

Fresh from his trip to ProtoTo over this past weekend, Raymond shares 5 reasons designers should play test other designer’s games.

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