Games By Ray News and Development Update
For this week’s blog post, Raymond gives an update on a new branding project, as well as development updates for The Hackers Guild and No One Wants Your Celery.
Read MoreI Have a Board Game Idea – Now What? Part 56: 3 Examples of Creative Ways I’ve Seen Others Give Back to the Community
Prompted by a blog post on the Stonemaier Games’ website about fans using cards from their games to announce important life events, Raymond looks at three other examples of creative ways other designers/publishers are giving back to the board game community.
Read MoreI Have a Board Game Idea – Now What? Part 55: 3 Options for Attending Cons Without Attending Cons
Attending conventions can be one of the most important parts of getting your game in front of potential fans, but they are also extremely expensive to attend. For this week’s blog post, Raymond looks at 3 options for attending conventions without attending them.
Read MoreI Have a Board Game Idea, Now What? Part 54: 3 Tips to Keeping Backer Interest Post Campaign
Kickstarter creators can sometimes make backers feel like they’ve been forgotten once the focus switches from running the campaign to manufacturing and fulfillment. In this week’s post, Raymond share 3 tips to keeping backer interest post campaign.
Read MoreI Have a Board Game Idea – Now What? Part 53: 3 Game Design Lessons Learned Installing Bitcoin Machines
For this week’s blog post, Raymond shares three game design lessons he learned from spending three days installing bitcoin machines.
Read MoreI Have a Board Game Idea, Now What? Part 52: Taking the Time to Appreciate and Thank Others
This week Raymond talks about the importance of taking the time to show appreciation and share thanks with others and takes a few minutes to say thanks to those he is currently grateful for.
Read MoreI Have a Board Game Idea – Now What? Part 51 – 5 Reasons to Have a Digital Version of Your Game
In this week’s article, Raymond looks at 5 reasons why designers might want to have one or more digital versions of their games.
Read MoreI Have a Board Game Idea – Now What? Part 50: The Ins and Outs of Shipping and Fulfillment
In the 50th entry in the, I Have a Board Game Idea: Now What? series, Raymond looks at the ins and outs of reward shipping and fulfillment.
Read MoreI Have A Board Game Idea, Now What? Part 49: Another Look at the Indie Game Alliance (IGA)
After the recent announcement of a third tier to the designer and publisher membership to the IGA, Raymond decides to take a more in-depth look at what the Indie Game Alliance offers.
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