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I Have a Board Game Idea – Now What? Part 32: 5 Tips to Effectively Using Your E-Newsletter

By Raymond Northcott | July 13, 2018 | 0

A couple recent emails got Raymond thinking about e-newsletters and their subscribers. For this week’s article, Raymond shares his 5 tips to effectively using your e-newsletter.

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I Have a Board Game Idea – Now What? Part 31: 5 Tips to Learning to Deal With Failure

By Raymond Northcott | July 6, 2018 | 2

Prompted by a complement he received from a host of a recent podcast interview, Raymond shares his 5 tips to dealing with failure.

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I Have a Board Game Idea – Now What? Part 30: 5 Tips to Dealing with Manufacturers

By Raymond Northcott | June 22, 2018 | 0

For this week’s article, Raymond revisits finding a manufacturer by sharing his five tips for dealing with manufacturers.

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I Have a Board Game Idea – Now What? Part 29: 5 Tips to Getting the Most Out of Your Convention Appearances

By Raymond Northcott | June 8, 2018 | 0

With his next convention appearance just around the corner, Raymond shares 5 tips for getting the most out of your convention appearances.

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I Have A Board Game Idea – Now What? Part 28: 5 Reasons You Want to Consider a Co-Designer

By Raymond Northcott | June 1, 2018 | 0

In this week’s post, Raymond did some research on Facebook as to why people use co-designers and amalgamates the results into 5 reasons why you want to consider a co-designer.

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I Have A Board Game Idea – Now What? Part 27: 5 Tips for Better Rule Books

By Raymond Northcott | May 25, 2018 | 0

In this week’s article, Raymond shares 5 tips he’s learned for writing better rule books.

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I Have a Board Game Idea – Now What? Part 26: 5 Tips for Easier Physical Prototyping

By Raymond Northcott | May 18, 2018 | 0

In this week’s article, Raymond shares 5 tips he has learned along the way for easier physical prototyping.

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I Have a Board Game Idea, Now What? Part 25: 5 Reasons Why Designers Should Attend Play Testing Conventions

By Raymond Northcott | May 11, 2018 | 0

In this week’s post, Raymond discusses 5 reasons why designers should attend play testing conventions like UnPub, Protospiels, or ProtoTO.

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I Have a Board Game Idea, Now What? Part 24b: Turning Lessons Learned into Action

By Raymond Northcott | May 4, 2018 | 0

As a follow up to last week’s post, Raymond talks about his plans for turning the lessons learned into action.

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