I Have a Board Game Idea: Now What? Part 48: 5 Reasons Designers Should Consider Participating in Design Contests
After receiving notification of the launch of the submission period for the 2019 Cardboard Edison Award, Raymond looks at 5 reasons why board game designers might want to consider entering design contests.
Read MoreI Have a Board Game Idea: Now What? Part 47: Why I Wish I’d Started With a Smaller Game
Fresh off the realization that starting with a smaller game may have been smarter, Raymond shares four reasons why he feels this could be the case.
Read MoreI Have a Board Game Idea – Now What? Part 46: 4 Tools for Streaming on a Budget
After spending the last few days working on configuring his Twitch stream setup, Raymond shares 4 invaluable tools for streaming on a budget.
Read MoreI Have A Board Game Idea – Now What? Part 45: 4 Sources of Inspiration for Game Designers
Inspired by a blog post on using real-life mechanics in board games, Raymond shares in this week’s post 4 sources of inspiration for game designers.
Read MoreI Have a Board Game Idea – Now What? Part 44: Lore – Necessity or Complete Waste of Time?
In this week’s blog post, Raymond tries to answer the question of whether or not time spent on developing lore and back story for a board game is worth the time investment.
Read MoreI Have a Board Game Idea – Now What? Part 43: 5 Things I Wish I’d Known When I Began Designing The Hackers Guild
Feeling nostalgic and reflecting over the last 3 years of designing The Hackers Guild, Raymond share 5 things he wished he knew when he started designing The Hackers Guild.
Read MoreI Have a Board Game Idea – Now What? Part 42: 5 Strategies to Making Your Board Game More Accessible
In this week’s blog post, Raymond looks at 5 strategies for creating a more accessible board game.
Read MoreI Have a Board Game Idea – Now What? Part 41: 5 Strategies for Building Your Crowd
For this weeks article, Raymond looks at 5 strategies for building your crowd prior to launching your Kickstarter campaign.
Read MoreI Have a Board Game Idea – Now What? Part 40: The Importance of Failing Faster
In this week’s blog post, Raymond looks at the idea of failing faster, and why it is important for designer to do just that.
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